I should get this out of the way before I continue: this was my first time playing Full Throttle. Even if hover cars weren’t a distant fantasy back in 1995 when Full Throttle was originally released, it can’t help but feel prescient playing a game that roots itself in a probably not-too-far-off future. Where the last remaining motorcycle company is at risk of becoming-gasp-a minivan company, and that in itself is a catastrophe that must be stopped. The stubborn type that don’t take anything without wheels for an answer. Where hover cars exist, but so do wistful bikers. But Tim Schafer might.įull Throttle imagines a future more nostalgic. But I wonder, if the hover cars of the future coast their way into existence, then what does that mean for the rest of transportation? I have no idea. The vertigo-inducing future of transportation imagined in the science fiction of everything, from Blade Runner to Back to the Future, is (at last) well on its way. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.īy the year 2022, we might finally have flying cars buzzing over our homes. This article first appeared on USgamer, a partner publication of VG247. Also available onPC, Mac, Linux, Playstation Vita.
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